Systems & Engine Programmer (Nov. 2025 – Present)
Software Developer (Sep. 2024 – Dec. 2025)
Teaching Assistant (Jan. – May 2022, Jan. – May 2023)
Gaming Engine Developer (July – Dec. 2022)
MSc. Interactive Entertainment
Aug. 2025 – Dec. 2026
Graduate study in interactive entertainment with a focus on software engineering, low-level systems, performance optimization, and multidisciplinary game development.
Relevant coursework: Game Programming Fundamentals (code optimization, compression, memory allocation, and file manipulation), Advanced Game Programming (software and game engine architecture), Applied Programming Mechanics.
BSc. Computer Science
Sept. 2019 – May 2024
GameDevMcGill alumnus, where I led multiple teams during annual 48-hour game jams and helped develop several award-winning student game projects as part of McGill University's game development society.
Relevant coursework: Honours Algorithms and Data Structures, Linear Algebra, Discrete Mathematics, Software Design, Modern Computer Games, Computer Graphics.